Atributos · Imbuimentos · Legado
O catálogo mostra os atributos base. Loot, imbuimentos e gemas podem transformar uma arma em um exemplar único.
*Melhor sorteio + 25 aprimoramentos. Wands e rods: até 25% por atributo. Regras e exceções abaixo.
Algumas armas acompanham o Tibinha desde o início e podem guardar atributos acima dos padrões atuais. Ninguém sabe ao certo quantas ainda existem. Mais que status, cada uma carrega um pedaço da nossa história.
*Partindo do melhor sorteio, com até 25 aprimoramentos. Gemas individuais compartilham esse limite de 25; cada sucesso aumenta um atributo em +1. O Gem Holder aumenta os cinco atributos em +1 por nível. Attack e Defense podem chegar à base +25. Wands e rods têm teto próprio de 25% em cada um dos três atributos acima. Algumas armas especiais aceitam apenas Attack; a wand especial de área não aceita encantamentos.
Os limites apresentados descrevem a progressão atual e não estabelecem um teto para os exemplares históricos.
The catalog shows base item stats. Loot and imbuement rolls can add Life Leech (1–20%), Mana Leech (1–6%) and Critical (1–20%). Starting from the best roll, ordinary weapons can reach 45% Life Leech, 31% Mana Leech and 45% Critical through gems.
Weapons share a limit of 25 successful upgrades. Each regular gem raises one attribute by +1; a Gem Holder raises Attack, Defense and all three bonuses by +1 at each level. Attack and Defense can reach base +25. Wands and rods cap each of the three bonuses at 25%. Some special weapons accept Attack gems only; the special area wand cannot be enchanted.
Some weapons have travelled through Tibinha since its beginning. These older copies may carry attributes slightly above today's standards. Their exact number is unknown: each holds a piece of our history. The limits above describe current progression, rather than a cap on these historical copies.
Eligible weapon loot has a 20% attribute roll, followed by an independent 25% roll for each bonus; no bonus is guaranteed, and this does not increase the weapon's drop chance. The Imbuement Gem replaces all three bonus values with fresh rolls and only works before regular upgrades. Regular gems have a 50% success rate; failure consumes the gem and payment while keeping the equipment safe.
Leech values describe the share of damage recovered when the effect triggers. Critical is the extra critical damage, rather than its trigger chance; applicability depends on the weapon and attack. Compatible defensive equipment can reach 10% Reflection, gaining +1% per success with a 10% success chance. Full gem guide →
| Id | Name | Attributes | |
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3266 | A Battle Axe | Weight: 50.00 oz Slot Type: Two-Handed Attack: 25 Defense: 10 |
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3268 | A Hand Axe | Weight: 18.00 oz Attack: 10 Defense: 5 |
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3269 | A Halberd | Weight: 90.00 oz Slot Type: Two-Handed Attack: 35 Defense: 14 |
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3274 | An Axe | Weight: 40.00 oz Attack: 12 Defense: 6 |
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3275 | A Double Axe | Weight: 70.00 oz Slot Type: Two-Handed Attack: 35 Defense: 12 |
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3276 | A Hatchet | Weight: 35.00 oz Attack: 15 Defense: 8 |
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3293 | A Sickle | Weight: 10.50 oz Attack: 7 Defense: 4 |
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3302 | A Dragon Lance | Weight: 67.00 oz Slot Type: Two-Handed Attack: 47 Defense: 16 |
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3303 | A Great Axe | Weight: 90.00 oz Slot Type: Two-Handed Attack: 52 Defense: 22 |
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5902 | A Great Fire Axe | Weight: 90.00 oz Slot Type: Two-Handed Attack: 54 Defense: 22 |
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3306 | A Golden Sickle | Weight: 19.50 oz Attack: 13 Defense: 6 |
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3313 | An Obsidian Lance | Weight: 80.00 oz Slot Type: Two-Handed Attack: 34 Defense: 10 |
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3314 | A Naginata | Weight: 78.00 oz Slot Type: Two-Handed Attack: 39 Defense: 25 |
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3315 | A Guardian Halberd | Weight: 110.00 oz Slot Type: Two-Handed Attack: 46 Defense: 15 |
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3316 | An Orcish Axe | Weight: 45.00 oz Attack: 23 Defense: 12 |
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3317 | A Barbarian Axe | Weight: 51.00 oz Attack: 28 Defense: 18 |
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3318 | A Knight Axe | Weight: 59.00 oz Attack: 33 Defense: 21 |
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3319 | A Stonecutter Axe | Weight: 99.00 oz Attack: 50 Defense: 30 |
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3320 | A Fire Axe | Weight: 40.00 oz Attack: 38 Defense: 16 |
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3323 | A Dwarven Axe | Weight: 82.00 oz Attack: 31 Defense: 19 |
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3328 | A Daramanian Waraxe | Weight: 52.50 oz Slot Type: Two-Handed Attack: 39 Defense: 15 |
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3329 | A Daramanian Axe | Weight: 41.00 oz Attack: 16 Defense: 8 |
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3331 | A Ravager's Axe | Weight: 52.50 oz Slot Type: Two-Handed Attack: 49 Defense: 14 |
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3335 | A Twin Axe | Weight: 64.00 oz Slot Type: Two-Handed Attack: 45 Defense: 24 |
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3342 | A War Axe | Weight: 61.50 oz Attack: 48 Defense: 10 |
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3344 | A Beastslayer Axe | Weight: 61.50 oz Attack: 35 Defense: 12 |
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3346 | A Ripper Lance | Weight: 80.00 oz Slot Type: Two-Handed Attack: 28 Defense: 7 |
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5093 | A Blacked Axe | Weight: 35.00 oz Attack: 50 Defense: 35 |
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5199 | A Demonwing Axe | Weight: 120.00 oz Slot Type: Two-Handed Attack: 53 Defense: 20 |
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5206 | A Multi Weapon | Weight: 10.00 oz Slot Type: Two-Handed Attack: 10 Defense: 10 Forged for relentless training, this weapon develops all three melee weapon skills—Sword, Axe, and Club—while also training Fist Fighting. A curious path for anyone determined to become a truly complete knight. |
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5408 | A Vip Axe | Weight: 55.00 oz Axe Fighting: +5 Attack: 60 Defense: 30 |
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5672 | A Golden Great Axe | Weight: 90.00 oz Slot Type: Two-Handed Attack: 50 Defense: 20 |
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5677 | A Esmagator Axe | Weight: 70.00 oz Slot Type: Two-Handed Attack: 45 Defense: 15 |
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5686 | A Oblivion Axe | Weight: 40.00 oz Attack: 46 Defense: 21 |
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5689 | A Death Incarnate Axe | Weight: 40.00 oz Slot Type: Two-Handed Attack: 65 Defense: 13 |
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6002 | A Death Incarnate Axe I | Weight: 40.00 oz Slot Type: Two-Handed Attack: 74 Defense: 13 |
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6004 | A Death Incarnate Axe II | Weight: 40.00 oz Slot Type: Two-Handed Attack: 78 Defense: 13 |
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6010 | A Death Incarnate Axe III | Weight: 40.00 oz Slot Type: Two-Handed Attack: 82 Defense: 13 |
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5697 | A Skull Stonecutter Axe | Weight: 99.00 oz Attack: 60 Defense: 25 |
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6100 | A Great Ice Axer | Weight: 15.00 oz Attack: 155 Defense: 1 |
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6140 | A Angelical Axe | Weight: 55.00 oz Axe Fighting: +12 Attack: 72 Defense: 34 |
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6166 | A Magic Longaxe | Weight: 43.00 oz Slot Type: Two-Handed Attack: 110 Defense: 40 |
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5331 | A Golden Crescent Axe | Weight: 52.00 oz Attack: 60 Defense: 32 |
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5599 | A Bloodreaper Axe | Weight: 56.00 oz Attack: 58 Defense: 27 |
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5159 | A Tribal Axe | Minimum Level: 100 Weight: 33.00 oz Attack: 52 Slot Type: Two-Handed Axe Fighting: +2 |
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5197 | A Dread Axe | Minimum Level: 100 Weight: 52.00 oz Axe Fighting: +2 Attack: 54 Defense: 21 Death Protection: +2% |
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5198 | A Phoenix Axe | Minimum Level: 130 Weight: 54.00 oz Axe Fighting: +3 Attack: 59 Defense: 23 Fire Protection: +4% |
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6297 | A Bloodcrest Axe | Weight: 40.00 oz Slot Type: Two-Handed Attack: 54 Defense: 13 |
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6298 | A Bloodcrest Axe I | Weight: 40.00 oz Slot Type: Two-Handed Attack: 58 Defense: 13 |
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6299 | A Bloodcrest Axe II | Weight: 40.00 oz Slot Type: Two-Handed Attack: 62 Defense: 13 |
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6300 | A Bloodcrest Axe III | Weight: 40.00 oz Slot Type: Two-Handed Attack: 66 Defense: 13 |
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6301 | A Dreadhorn Axe | Weight: 40.00 oz Slot Type: Two-Handed Attack: 58 Defense: 13 |
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6302 | A Dreadhorn Axe I | Weight: 40.00 oz Slot Type: Two-Handed Attack: 62 Defense: 13 |
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6303 | A Dreadhorn Axe II | Weight: 40.00 oz Slot Type: Two-Handed Attack: 66 Defense: 13 |
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6304 | A Dreadhorn Axe III | Weight: 40.00 oz Slot Type: Two-Handed Attack: 70 Defense: 13 |
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6305 | A Crimson Cleaver | Weight: 40.00 oz Slot Type: Two-Handed Attack: 62 Defense: 13 |
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6306 | A Crimson Cleaver I | Weight: 40.00 oz Slot Type: Two-Handed Attack: 66 Defense: 13 |
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6307 | A Crimson Cleaver II | Weight: 40.00 oz Slot Type: Two-Handed Attack: 70 Defense: 13 |
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6308 | A Crimson Cleaver III | Weight: 40.00 oz Slot Type: Two-Handed Attack: 74 Defense: 13 |
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6325 | A Tribal Axe I | Minimum Level: 100 Weight: 33.00 oz Attack: 56 Slot Type: Two-Handed Axe Fighting: +3 |
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6326 | A Tribal Axe II | Minimum Level: 100 Weight: 33.00 oz Attack: 60 Slot Type: Two-Handed Axe Fighting: +4 |
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6327 | A Tribal Axe III | Minimum Level: 100 Weight: 33.00 oz Attack: 64 Slot Type: Two-Handed Axe Fighting: +5 |