Atributos · Imbuimentos · Legado
O catálogo mostra os atributos base. Loot, imbuimentos e gemas podem transformar uma arma em um exemplar único.
*Melhor sorteio + 25 aprimoramentos. Wands e rods: até 25% por atributo. Regras e exceções abaixo.
Algumas armas acompanham o Tibinha desde o início e podem guardar atributos acima dos padrões atuais. Ninguém sabe ao certo quantas ainda existem. Mais que status, cada uma carrega um pedaço da nossa história.
*Partindo do melhor sorteio, com até 25 aprimoramentos. Gemas individuais compartilham esse limite de 25; cada sucesso aumenta um atributo em +1. O Gem Holder aumenta os cinco atributos em +1 por nível. Attack e Defense podem chegar à base +25. Wands e rods têm teto próprio de 25% em cada um dos três atributos acima. Algumas armas especiais aceitam apenas Attack; a wand especial de área não aceita encantamentos.
Os limites apresentados descrevem a progressão atual e não estabelecem um teto para os exemplares históricos.
The catalog shows base item stats. Loot and imbuement rolls can add Life Leech (1–20%), Mana Leech (1–6%) and Critical (1–20%). Starting from the best roll, ordinary weapons can reach 45% Life Leech, 31% Mana Leech and 45% Critical through gems.
Weapons share a limit of 25 successful upgrades. Each regular gem raises one attribute by +1; a Gem Holder raises Attack, Defense and all three bonuses by +1 at each level. Attack and Defense can reach base +25. Wands and rods cap each of the three bonuses at 25%. Some special weapons accept Attack gems only; the special area wand cannot be enchanted.
Some weapons have travelled through Tibinha since its beginning. These older copies may carry attributes slightly above today's standards. Their exact number is unknown: each holds a piece of our history. The limits above describe current progression, rather than a cap on these historical copies.
Eligible weapon loot has a 20% attribute roll, followed by an independent 25% roll for each bonus; no bonus is guaranteed, and this does not increase the weapon's drop chance. The Imbuement Gem replaces all three bonus values with fresh rolls and only works before regular upgrades. Regular gems have a 50% success rate; failure consumes the gem and payment while keeping the equipment safe.
Leech values describe the share of damage recovered when the effect triggers. Critical is the extra critical damage, rather than its trigger chance; applicability depends on the weapon and attack. Compatible defensive equipment can reach 10% Reflection, gaining +1% per success with a 10% success chance. Full gem guide →
| Id | Name | Attributes | |
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3208 | A Giant Smithhammer | Weight: 68.00 oz Attack: 24 Defense: 14 |
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3270 | A Club | Weight: 25.00 oz Attack: 7 Defense: 7 |
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3279 | A War Hammer | Weight: 85.00 oz Slot Type: Two-Handed Attack: 45 Defense: 10 |
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3282 | A Morning Star | Weight: 54.00 oz Attack: 25 Defense: 11 |
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3286 | A Mace | Weight: 38.00 oz Attack: 16 Defense: 11 |
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3289 | A Staff | Weight: 38.00 oz Slot Type: Two-Handed Attack: 10 Defense: 25 |
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3304 | A Crowbar | Weight: 21.00 oz Attack: 6 Defense: 6 |
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3305 | A Battle Hammer | Weight: 68.00 oz Attack: 24 Defense: 14 |
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3309 | A Thunder Hammer | Weight: 125.00 oz Attack: 49 Defense: 35 |
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6105 | A Old Thunder Hammer | Weight: 125.00 oz Attack: 49 Defense: 35 |
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3310 | An Iron Hammer | Weight: 66.00 oz Attack: 18 Defense: 10 |
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3311 | A Clerical Mace | Weight: 58.00 oz Attack: 28 Defense: 15 |
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3312 | A Silver Mace | Weight: 67.00 oz Attack: 40 Defense: 30 |
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3321 | An Enchanted Staff | Weight: 38.00 oz Slot Type: Two-Handed Attack: 39 Defense: 45 |
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3322 | A Dragon Hammer | Weight: 97.00 oz Attack: 32 Defense: 20 |
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3324 | A Skull Staff | Weight: 17.00 oz Attack: 36 Defense: 12 |
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3325 | A Light Mace | Weight: 41.00 oz Attack: 14 Defense: 9 |
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3327 | A Daramanian Mace | Weight: 68.00 oz Attack: 21 Defense: 12 |
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3332 | A Hammer Of Wrath | Weight: 70.00 oz Slot Type: Two-Handed Attack: 48 Defense: 12 |
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3333 | A Crystal Mace | Weight: 80.00 oz Attack: 38 Defense: 16 |
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3336 | A Studded Club | Weight: 35.00 oz Attack: 9 Defense: 8 |
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3337 | A Bone Club | Weight: 39.00 oz Attack: 12 Defense: 8 |
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3340 | A Heavy Mace | Weight: 110.00 oz Slot Type: Two-Handed Attack: 50 Defense: 15 |
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3341 | An Arcane Staff | Weight: 40.00 oz Attack: 50 Defense: 30 |
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3343 | A Lich Staff | Weight: 41.00 oz Attack: 40 Defense: 30 |
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3348 | A Banana Staff | Weight: 50.00 oz Attack: 25 Defense: 15 |
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3453 | A Scythe | Weight: 30.00 oz Slot Type: Two-Handed Attack: 8 Defense: 3 |
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5202 | A Mimic Club | Weight: 72.00 oz Attack: 53 Defense: 25 Slot Type: Two-Handed |
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5200 | An Evil Punch | Weight: 115.00 oz Slot Type: Two-Handed Attack: 62 Defense: 20 |
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5206 | A Multi Weapon | Weight: 10.00 oz Slot Type: Two-Handed Attack: 10 Defense: 10 Forged for relentless training, this weapon develops all three melee weapon skills—Sword, Axe, and Club—while also training Fist Fighting. A curious path for anyone determined to become a truly complete knight. |
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5406 | A Vip Club | Weight: 55.00 oz Club Fighting: +5 Attack: 60 Defense: 30 |
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5676 | A Golden Mace | Weight: 38.00 oz Attack: 55 Defense: 38 |
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5678 | A Skull Angel Staff | Weight: 17.00 oz Attack: 42 Defense: 34 |
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5681 | A Amestysh Staff | Weight: 17.00 oz Attack: 49 Defense: 38 |
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5690 | A Diamond Staff | Weight: 17.00 oz Attack: 55 Defense: 42 |
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5693 | A Big Morning Star | Weight: 17.00 oz Attack: 37 Defense: 32 |
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5698 | A Diabolic War Hammer | Weight: 85.00 oz Slot Type: Two-Handed Attack: 65 Defense: 13 |
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6001 | A Diabolic War Hammer I | Weight: 85.00 oz Slot Type: Two-Handed Attack: 74 Defense: 13 |
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6003 | A Diabolic War Hammer II | Weight: 85.00 oz Slot Type: Two-Handed Attack: 78 Defense: 13 |
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6007 | A Diabolic War Hammer III | Weight: 85.00 oz Slot Type: Two-Handed Attack: 82 Defense: 13 |
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6101 | A Great Ice Cluber | Weight: 15.00 oz Attack: 155 Defense: 1 |
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5700 | A Great Diamond Staff | Weight: 17.00 oz Slot Type: Two-Handed Attack: 65 Defense: 18 |
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6084 | A Ritual Skull Staff | Weight: 17.00 oz Attack: 41 Defense: 16 |
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6141 | A Angelical Club | Weight: 55.00 oz Club Fighting: +12 Attack: 72 Defense: 34 |
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6165 | A Magic Longclub | Weight: 43.00 oz Slot Type: Two-Handed Attack: 110 Defense: 40 |
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5330 | A Sunfire Mace | Weight: 46.00 oz Attack: 60 Defense: 32 |
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5162 | An Abyssal Whip | Minimum Level: 100 Weight: 28.00 oz Club Fighting: +2 Attack: 52 Defense: 20 Death Protection: +2% |
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5201 | An Obsidian War Staff | Minimum Level: 90 Weight: 39.00 oz Club Fighting: +2 Attack: 52 Defense: 24 |
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5350 | A Dwarven Smith Hammer | Minimum Level: 100 Weight: 65.00 oz Club Fighting: +2 Attack: 55 Defense: 24 |
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6309 | A Jadebreaker Hammer | Weight: 85.00 oz Slot Type: Two-Handed Attack: 54 Defense: 13 |
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6310 | A Jadebreaker Hammer I | Weight: 85.00 oz Slot Type: Two-Handed Attack: 58 Defense: 13 |
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6311 | A Jadebreaker Hammer II | Weight: 85.00 oz Slot Type: Two-Handed Attack: 62 Defense: 13 |
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6312 | A Jadebreaker Hammer III | Weight: 85.00 oz Slot Type: Two-Handed Attack: 66 Defense: 13 |
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6313 | A Starfall Mace | Weight: 85.00 oz Slot Type: Two-Handed Attack: 58 Defense: 13 |
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6314 | A Starfall Mace I | Weight: 85.00 oz Slot Type: Two-Handed Attack: 62 Defense: 13 |
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6315 | A Starfall Mace II | Weight: 85.00 oz Slot Type: Two-Handed Attack: 66 Defense: 13 |
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6316 | A Starfall Mace III | Weight: 85.00 oz Slot Type: Two-Handed Attack: 70 Defense: 13 |
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6317 | A Bloodmoon Scepter | Weight: 85.00 oz Slot Type: Two-Handed Attack: 62 Defense: 13 |
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6318 | A Bloodmoon Scepter I | Weight: 85.00 oz Slot Type: Two-Handed Attack: 66 Defense: 13 |
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6319 | A Bloodmoon Scepter II | Weight: 85.00 oz Slot Type: Two-Handed Attack: 70 Defense: 13 |
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6320 | A Bloodmoon Scepter III | Weight: 85.00 oz Slot Type: Two-Handed Attack: 74 Defense: 13 |
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6393 | A Relic Silver Mace A relic from the early days of Tibia. Preserves the attributes of its present-day counterpart. |
Weight: 67.00 oz Attack: 40 Defense: 30 |