Atributos · Imbuimentos · Legado
O catálogo mostra os atributos base. Loot, imbuimentos e gemas podem transformar uma arma em um exemplar único.
*Melhor sorteio + 25 aprimoramentos. Wands e rods: até 25% por atributo. Regras e exceções abaixo.
Algumas armas acompanham o Tibinha desde o início e podem guardar atributos acima dos padrões atuais. Ninguém sabe ao certo quantas ainda existem. Mais que status, cada uma carrega um pedaço da nossa história.
*Partindo do melhor sorteio, com até 25 aprimoramentos. Gemas individuais compartilham esse limite de 25; cada sucesso aumenta um atributo em +1. O Gem Holder aumenta os cinco atributos em +1 por nível. Attack e Defense podem chegar à base +25. Wands e rods têm teto próprio de 25% em cada um dos três atributos acima. Algumas armas especiais aceitam apenas Attack; a wand especial de área não aceita encantamentos.
Os limites apresentados descrevem a progressão atual e não estabelecem um teto para os exemplares históricos.
The catalog shows base item stats. Loot and imbuement rolls can add Life Leech (1–20%), Mana Leech (1–6%) and Critical (1–20%). Starting from the best roll, ordinary weapons can reach 45% Life Leech, 31% Mana Leech and 45% Critical through gems.
Weapons share a limit of 25 successful upgrades. Each regular gem raises one attribute by +1; a Gem Holder raises Attack, Defense and all three bonuses by +1 at each level. Attack and Defense can reach base +25. Wands and rods cap each of the three bonuses at 25%. Some special weapons accept Attack gems only; the special area wand cannot be enchanted.
Some weapons have travelled through Tibinha since its beginning. These older copies may carry attributes slightly above today's standards. Their exact number is unknown: each holds a piece of our history. The limits above describe current progression, rather than a cap on these historical copies.
Eligible weapon loot has a 20% attribute roll, followed by an independent 25% roll for each bonus; no bonus is guaranteed, and this does not increase the weapon's drop chance. The Imbuement Gem replaces all three bonus values with fresh rolls and only works before regular upgrades. Regular gems have a 50% success rate; failure consumes the gem and payment while keeping the equipment safe.
Leech values describe the share of damage recovered when the effect triggers. Critical is the extra critical damage, rather than its trigger chance; applicability depends on the weapon and attack. Compatible defensive equipment can reach 10% Reflection, gaining +1% per success with a 10% success chance. Full gem guide →
| Id | Name | Attributes | |
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3079 | Boots Of Haste | Weight: 7.50 oz Slot Type: FEET Speed: +10 |
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3246 | Boots Of Waterwalking | Weight: 7.70 oz Slot Type: FEET |
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3549 | Soft Boots | Weight: 8.00 oz Slot Type: FEET Health Gain: +5 HealthTicks: 3 seconds Mana Gain: +5 ManaTicks: 3 seconds |
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3550 | Patched Boots | Weight: 10.00 oz Slot Type: FEET Armor: 2 |
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3551 | Sandals | Weight: 6.00 oz Slot Type: FEET |
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3552 | Leather Boots | Weight: 9.00 oz Slot Type: FEET Armor: 1 |
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3553 | Bunnyslippers | Weight: 6.00 oz Slot Type: FEET |
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3554 | Steel Boots | Weight: 29.00 oz Slot Type: FEET Armor: 3 |
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6109 | Demon Boots | Weight: 29.00 oz Slot Type: FEET Armor: 3 |
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6068 | Cruel Demon Boots | Weight: 29.00 oz Slot Type: FEET Armor: 3 |
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5928 | Colossos Boots | Weight: 29.00 oz Slot Type: FEET Armor: 4 |
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3555 | Golden Boots | Weight: 31.00 oz Slot Type: FEET Armor: 4 |
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5900 | Dragon Scale Boots | Weight: 31.00 oz Slot Type: FEET Armor: 4 |
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3556 | Crocodile Boots | Weight: 9.00 oz Slot Type: FEET Armor: 1 |
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5181 | A Priest Boots | Weight: 25.00 oz Slot Type: FEET Armor: 2 Fire Protection: +2% Energy Protection: +2% |
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5160 | Hyper Run Boots | Weight: 8.00 oz Slot Type: FEET Health Gain: +10 HealthTicks: 2 seconds Mana Gain: +10 ManaTicks: 2 seconds Speed: +5 |
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5146 | Pyro Boots | Weight: 7.50 oz Slot Type: FEET Fire Protection: +25% Speed: +7 |
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5153 | Darkness Boots | Weight: 9.50 oz Slot Type: FEET Armor: 4 Physical Protection: +3% Absorb Magic: 5% |
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5320 | Vip Boots | Weight: 8.00 oz Slot Type: FEET Health Gain: +10 HealthTicks: 1 seconds Mana Gain: +10 ManaTicks: 1 seconds Speed: +12.5 |
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5410 | A Vip Knight Boots | Weight: 25.00 oz Slot Type: FEET Armor: 4 Fire Protection: +4% Energy Protection: +5% Physical Protection: +2% |
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5416 | A Vip Paladin Boots | Weight: 25.00 oz Slot Type: FEET Armor: 4 Fire Protection: +4% Energy Protection: +5% Speed: +10 |
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5421 | A Vip Mages Boots (Health +5 Per 3 Seconds, Mana +15 Per 3 Seconds) | Weight: 8.00 oz Slot Type: FEET Health Gain: +5 HealthTicks: 3 seconds Mana Gain: +15 ManaTicks: 3 seconds Speed: +10 Physical Protection: +2% |
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5682 | A God Boots | Weight: 8.00 oz Slot Type: FEET Health Gain: +14 HealthTicks: 1 seconds Mana Gain: +14 ManaTicks: 1 seconds Speed: +22.5 |
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5707 | Picon Boots | Weight: 7.50 oz Slot Type: FEET Speed: +10 |
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6073 | Emberwalk Boots | Weight: 25.00 oz Slot Type: FEET Fire Protection: +2% Armor: 6 |
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6198 | Power Boots | Weight: 8.00 oz Slot Type: FEET Health Gain: +35 HealthTicks: 2 seconds Mana Gain: +185 ManaTicks: 1 seconds |
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6220 | Power Boots | Weight: 8.00 oz Slot Type: FEET |
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6218 | Power Boots | Weight: 8.00 oz Slot Type: FEET Health Gain: +35 HealthTicks: 2 seconds Mana Gain: +185 ManaTicks: 1 seconds |
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6221 | Worn Power Boots | Weight: 8.00 oz Slot Type: FEET |
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5734 | Crystal Ice Boots | Weight: 8.50 oz Slot Type: FEET Armor: 3 Speed: +7.5 Ice Protection: +6% Fire Protection: -3% |
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6034 | Natured Boots | Weight: 8.50 oz Slot Type: FEET Armor: 3 Speed: +10 Poison Protection: +5% |
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5717 | Golden Vanguard Boots | Minimum Level: 180 Weight: 18.00 oz Slot Type: FEET Armor: 4 Physical Protection: +2% Speed: +5 |
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5725 | Emberwalker Boots | Minimum Level: 200 Weight: 16.00 oz Slot Type: FEET Armor: 4 Speed: +4 Fire Protection: +6% |
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5729 | Dusk Mage Boots | Minimum Level: 190 Weight: 14.00 oz Slot Type: FEET Armor: 4 Speed: +6 Magic Level: +2 Death Protection: +3% |
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5732 | Dusk Arcanist Boots | Minimum Level: 210 Weight: 15.00 oz Slot Type: FEET Armor: 4 Speed: +7 Magic Level: +3 Energy Protection: +4% Mana increase: 5% |