⚔ YurOts 1
● Online
Respawn: 1.15x
23
online
🌍 YurOts 2
● Online
Respawn: 1x
9
online
🎁 BÔNUS ATIVO
Caixas em dobro x2
Double Boxes Active
Accounts
599
Online
32
Uptime
21h
Creatures
20.489
Global Save
--:--:--
Account number: Password:
Monster Pedestal Box
Bonus
Exp +18%
Loot +18%
Blober
YurOTS 1

Top 5 Exp Today

YurOTS 1
SegovinhoExp Today:
53,865,963
Zayon MytosExp Today:
49,720,676
SeringaoExp Today:
4,283,641
Rais HabinaExp Today:
3,190,059
FlautistaExp Today:
2,832,223
YurOTS 2
Javinos Fakes DeathExp Today:
7,604,440
BaretaExp Today:
1,208,879
AiororExp Today:
607,416
EtvaldoExp Today:
245,400
BauxitinheisExp Today:
243,272
YurOTS 1 · Week
DonnitoExp Week:
1,034,423,259
Zayon MytosExp Week:
640,685,443
SegovinhoExp Week:
599,945,267
RhadamantisExp Week:
569,591,616
Nerd DinExp Week:
364,034,459
YurOTS 2 · Week
QuakeExp Week:
139,176,444
BaretaExp Week:
105,853,661
Javinos Fakes DeathExp Week:
26,959,112
EtvaldoExp Week:
14,747,320
BauxitinheisExp Week:
14,745,752

Top 5 Players

YurOTS 1
DonnitoLevel:
1,883
CrawkLevel:
1,292
WachitaLevel:
1,184
MinitaLevel:
1,087
ArkanjoLevel:
1,039
YurOTS 2
QuakeLevel:
591
ZaanLevel:
487
Druid ZikasLevel:
456
RumblesLevel:
422
ZinzaLevel:
419

Top 5 Killers

YurOTS 1
DruidazsoKills:
21
Lady ArwenKills:
16
ZakenKills:
15
YurOTS 2
ZaanKills:
7
ZadquielKills:
5
Mr BalaKills:
4
FenixKills:
4

Characters For Sale

Bolsonaro MitoElite Knight
Level: 203
RayoRoyal Paladin
Level: 202
The Real PowerMaster Sorcerer
Level: 265
KatresElite Knight
Level: 268
Spaw SapRoyal Paladin
Level: 369

Supply Box
(October)

Supply Box
Doll FadaDoll FadaGuaranteed
Power Ring Of HealingPower Ring Of HealingGuaranteed
Exp Scroll 800kExp Scroll 800k10.0% Chance
Blood HerbBlood Herb10.0% Chance
BackpackBackpack10.0% Chance
BackpackBackpack10.0% Chance
Super UHSuper UH10.0% Chance
Super SDSuper SD10.0% Chance
Crystal CoinCrystal Coin10.0% Chance
Platinum CoinPlatinum Coin10.0% Chance
Auto Loot TimeAuto Loot Time10.0% Chance
Soul RuneSoul Rune10.0% Chance
Special ItemSpecial ItemMonthly Bonus
Doll FadaDoll FadaGuaranteed
Power Ring Of HealingPower Ring Of HealingGuaranteed
Exp Scroll 800kExp Scroll 800k10.0% Chance
Blood HerbBlood Herb10.0% Chance
BackpackBackpack10.0% Chance
BackpackBackpack10.0% Chance
Super UHSuper UH10.0% Chance
Super SDSuper SD10.0% Chance
Crystal CoinCrystal Coin10.0% Chance
Platinum CoinPlatinum Coin10.0% Chance
Auto Loot TimeAuto Loot Time10.0% Chance
Soul RuneSoul Rune10.0% Chance
Special ItemSpecial ItemMonthly Bonus

Training, Dodge & Fatal

Training Monks
Training Monks · !train
Skills & progression

Training room

Use !train inside the main city temple to enter the training room. Improve your skills with the Training Monks and discover Dodge and Fatal stones.

Fist Fighting improves attack speed for every vocation, up to the system limit. Magic Level contributes to spell damage.

Training & Exercise Weapons

Stand next to a Training Monk and use the training weapon on it. One charge is consumed every two seconds. Stay still, do not attack, and keep the weapon in your inventory. Moving, attacking or moving the weapon interrupts the session; you can restart it with the remaining charges.

Website versionChargesDurationPrice
Simple1956 min 30 s5 points
Advanced44014 min 40 s10 points

Values for versions delivered by the website shop. Check your item’s charges before starting. View weapons in the shop →

How much does each weapon train?

Base training credits with Skill 3x and Magic 2x. Individual bonuses may change the result.

WeaponsSkillSimple (195)Advanced (440)
Training weapon Exercise weaponFist Fighting4,680 tries10,560 tries
Training weapon Exercise weaponSword Fighting4,680 tries10,560 tries
Training weapon Exercise weaponAxe Fighting4,680 tries10,560 tries
Training weapon Exercise weaponClub Fighting4,680 tries10,560 tries
Training weapon Exercise weaponShielding4,680 tries10,560 tries
Training weapon Exercise weaponDistance Fighting2,340 tries5,280 tries
Training weapon Exercise weaponMagic Level (Wand)234,000 mana528,000 mana
Training weapon Exercise weaponMagic Level (Rod)234,000 mana528,000 mana

There is no fixed number of levels gained: it depends on vocation, current skill and progress within the level.

Dodge & Fatal

Use the stone to attempt an ability upgrade. Each success grants one level, up to 50. Every attempt consumes one stone and the gold fee, including failed attempts.

Dodge Gem

Dodge Gem

50levels

All vocations. Each level grants 1% chance to dodge incoming health damage, up to 50%.

Check your ability in the client panel or with !dodge.

Fatal Gem

Fatal Gem

50levels

Sorcerers, Druids and Paladins, including promotions. The same stone upgrades Fatal to 50; its benefit depends on vocation.

Check your level in the client panel or with !fatal.

Fatal for mages

For Sorcerers and Druids, each level grants 1% Fatal chance with supported spells and runes, up to 50%. When it activates, the bonus remains +50% damage. Fatal is a separate ability from the Critical equipment attribute.

Paladins: Fatal crossbow wounds

Crossbows can inflict a physical or elemental wound after a shot removes health from the target. The weapon’s wound chance is rolled first; if the wound activates, the character’s Fatal chance is rolled next.

Each Fatal level = 1% chance + 1% extra wound damage when Fatal activates.
Maximum: level 50. If Fatal does not activate, the wound keeps its normal damage. The initial shot, spells and runes do not receive this RP bonus.

Example: a normal wound dealing 300

FatalActivation chanceBonus on activationNormal woundFatal wound
1010%+10%300330
2020%+20%300360
5050%+50%300450

The 300 is only an example: wound damage is based on the health actually lost to the shot, using the crossbow’s percentage. With Dragonitaire Crossbow III, a shot that removes 1,000 health from a monster creates a base burn of 300; with Fatal 50 activated, it becomes 450, split into three ticks of 150, before fire resistance.

  • There are three ticks, two seconds apart. Fatal is rolled once for the entire application.
  • There is one crossbow wound per target. New applications refresh it and preserve the higher base damage, without stacking elements or postponing the next tick.
  • Elemental immunities, resistances and weaknesses apply. Demon is immune to fire: it receives the physical shot, but not the burn.
  • Dodge can avoid the shot or the ticks. Mana Shield can absorb damage; a shot causing no health loss does not apply a wound. Reflect can return damage to the attacker. Ticks do not trigger Critical or leech.
View all 16 crossbows and their elements

Each cell shows application chance / total wound damage relative to the shot. Percentages are before Fatal and elemental resistances.

CrossbowElementMonstersPlayers
CrossbowPhysical12% / 10%10% / 5%
Mimic CrossbowFire14% / 12%11% / 6%
The UltimateHoly16% / 14%12% / 7%
Bone CrossbowDeath18% / 16%13% / 8%
Raizing CrossbowFire20% / 18%14% / 9%
Ancient CrossbowHoly22% / 20%15% / 10%
Colossus CrossbowPhysical23% / 21%16% / 10%
Dragonitaire CrossbowFire24% / 22%16% / 11%
Storm CrossbowIce24% / 22%16% / 11%
Venom CrossbowDeath25% / 23%17% / 11%
Dragonitaire Crossbow IFire26% / 24%18% / 12%
VIP CrossbowPhysical27% / 25%18% / 12%
Royalistic CrossbowHoly28% / 26%19% / 13%
Gods CrossbowHoly30% / 28%20% / 14%
Dragonitaire Crossbow IIFire30% / 28%20% / 14%
Dragonitaire Crossbow IIIFire32% / 30%22% / 15%

Stone upgrades

This table applies to Dodge and Fatal. The level is your current level before the attempt. The chance below is the upgrade success rate, not the combat activation chance.

Current levelGold per attemptUpgrade success
0–410kk80%
5–910kk70%
10–1910kk60%
20–2920kk50%
30–3930kk40%
40–4940kk30%

Success: +1 level. Failure: the stone and gold are consumed, without losing previous levels. At level 50, further attempts are blocked without charging.